# Wearable development & flexible production — SyntaForge

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Wearable development & flexible production

# Bring us an idea. We’ll bring it to life.

We help creators, founders and enterprise teams build small-screen and screenless wearables.

From product definition and development to small batches and repeat production.

[Talk to us](https://syntaforge.com/en/contact/) [Explore applications](https://syntaforge.com/en/projects/)

A light worktable with product sketches, a T9 sample and a screenless band during a product discussion.

Illustrative scene

## From the first question to the first batch.

We define the product together, develop it and prepare for production.

[A light worktable with product sketches, a T9 sample and a screenless band during a product discussion.](https://syntaforge.com/en/services/)

### Define the product

You know the people and the problem. We work with you to define the wearable, the first functions and the plan.

Agree on the users, functions and first version.

[A T9 terminal with two right-side buttons resting on its strap beside a development laptop.](https://syntaforge.com/en/process/)

### Develop and test

Hardware, software and wearing design come together in working samples. We try them, review the feedback and improve what matters.

Build working samples. Test and refine them.

[Four matching T9 samples in a foam tray supported by gloved hands.](https://syntaforge.com/en/knowledge/small-batches/)

### Flexible production

Start with a small pilot batch. Refine the product with feedback, arrange repeat orders and increase production as demand develops.

Pilot batches, repeat orders and production that grows with you.

### From a product idea to working hardware.

We work through the decisions that make a product usable, buildable and ready for its next stage.

### Define the product

Who uses it, how it is worn and what it needs to do.

A product brief and an agreed engineering direction.

### Develop the hardware

Electronics, enclosure, display or sensors, battery and wearing structure.

A coordinated hardware and mechanical design.

### Connect the experience

Device software, controls and the data connection to your application.

Working device functions and a defined integration path.

### Validate and manufacture

Prototypes, small pilot runs and revisions based on feedback, followed by batch production.

Working samples, reviewed pilot batches and planned deliveries, with repeat orders and gradual increases in production.

[Explore our services](https://syntaforge.com/en/services/)

## What could we build together?

[Explore applications](https://syntaforge.com/en/projects/)

Projects for a fitness brand, a petroleum enterprise or a warehouse—starting with what the customer needs to build and manage.

[A screenless fabric wristband worn during a gym rest interval. Case study Screenless Fitness creators & gym owners A screenless band for your training brand. Members and followers, but no hardware team. Define a screenless training band for your own brand. View case study](https://syntaforge.com/en/projects/screenless-gym/) [A refinery worker looking at a compact T9 wrist terminal from an over-shoulder angle. Case study T9 Oil companies & multi-site operations One task at a time. Across an entire workforce. Workforce management across oil facilities and shifts, starting with one team in an approved work area. View case study](https://syntaforge.com/en/projects/refinery-inspection/) [An over-shoulder view of a mechanic reading vehicle diagnostic data on a T9 wrist screen. Case study T9 Diagnostic-product founders Your diagnostic product. Built around the workshop. A founder with workshop experience brings OBD data, a wrist display and inspection records into one focused product. View case study](https://syntaforge.com/en/projects/automotive-diagnostics/)

## Who we work with.

### Creators

A fitness creator or gym owner wants a screenless band under their own brand. We define and develop it together, then deliver samples and a first pilot batch.

### Your own wearable, for your own audience.

You bring

Your audience, your brand and an idea for a wearable they would use.

We help

Define the product, develop its hardware, software and wearing design, and prepare a small pilot run.

You receive

Working samples and a first pilot batch, followed by improvements and repeat production as demand develops.

### Founders

Bring an idea for a wearable, even without a technical team. We define the product together, build working samples and prepare pilot batches for testing and iteration.

### An idea is enough to start.

You bring

A rough idea for a specific group of users, or an early prototype; a hardware team is not required to start.

We help

Turn the idea into a product brief, resolve the main engineering questions and build working samples.

You receive

A defined product, functional prototypes and pilot batches, with feedback carried into the next version.

### Enterprise teams

A petroleum or warehouse team needs devices linked to its operations. We develop the wearables and interfaces, then move through trial use, batch deployment and repeat orders.

### A device for the way your team works.

You bring

A real working task, existing systems and teams to equip across shifts or sites.

We help

Define the wearable, wearing structure, data flow and management interfaces, then trial it with the intended users.

You receive

Devices for a trial, followed by batch deliveries, repeat orders and production planned around deployment.

Flexible production

## Start small. Grow production step by step.

We build working prototypes, run small pilot batches and improve the product with feedback. Then we arrange batch deliveries and repeat orders, increasing production as your launch or deployment develops.

Four matching T9 samples in a foam tray supported by gloved hands.
Illustrative scene

- 01

### Working prototypes

Put the important functions and wearing experience into samples you can try.

- 02

### Small pilot batches

Use a small build to check the product, assembly and daily use before the next production step.

- 03

### Refine with feedback

Review trial feedback, make the changes and confirm the version for the next batch.

- 04

### Deliver, reorder and grow

Arrange deliveries and repeat orders around your launch or deployment. Increase production as the product and demand become clearer.

Batch quantities and delivery plans are agreed around your product and project stage.

[Discuss your production plan](https://syntaforge.com/en/contact/)

## A clear path to production.

Each stage answers a practical question and leaves you with something to review.

- 01

### Define

Agree on the product, architecture and first risks to resolve.

- 02

### Build

Put the hardware, software and wearing experience into working prototypes.

- 03

### Validate

Test the design, learn from use and review a pilot build.

- 04

### Manufacture

Deliver in batches, support repeat orders and increase production as demand develops.

[See how we work](https://syntaforge.com/en/process/)

## A head start, when it fits.

[Explore base platforms](https://syntaforge.com/en/platforms/)

An existing compact platform can be a starting point for your product. We assess the changes your use case needs, from the wearing structure to software and connectivity.

T9 product reference, front three-quarter view with right-side buttons.

### Vanguard-T9

A compact screen. More ways to wear it.

[Explore this platform](https://syntaforge.com/en/platforms/vanguard-t9/)

T7 round-screen product reference with a silicone band, three-quarter view.

### Horizon-T7

A familiar form. Built around your application.

[Explore this platform](https://syntaforge.com/en/platforms/horizon-t7/)

## What are you working on?

A rough idea is enough to start. Tell us who will use it and what it needs to do.

[Talk to us](https://syntaforge.com/en/contact/)

A screenless fabric band on a notebook on a bright desk.
Illustrative scene
